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- #include "../common/header.ds"
- output "p:/base/ds/tsr1"
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- // this script starts the guys running below the grate on the nyc1 map
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- local entity belowguy1 // the first enemy below the tracks
- local entity train1 // the train that goes by underneath
- local int sig1
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- belowguy1 = find entity with targetname "belowguy1"
- train1 = find entity with targetname "train1"
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- use entity belowguy1 // spawns the front guy in
- animate entity belowguy1 performing action STD_R_N_PK_N by moving [512, 0, 0] signaling sig1
- wait for all clearing sig1
- wait 5 seconds
- use entity train1 // triggers the train going by
- remove entity belowguy1 // removes the guys from the track
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- exit
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